Scrum
Scrum is currently the most popular methodology for organizing the work of software development teams.
Ideal for teams that…
Leadership and tech team management — a workshop for managers.
Understand what Scrum is and what it is not, including common mistakes and misunderstandings related to its practical use.
Learn why using Scrum can sometimes be insufficient or even detrimental.
Update your knowledge with the latest changes in the Scrum Guide.
Learn how to manage products in an agile way, extracting value from the software being developed.
Discover how to work in an agile team, continuously improving yourself and others to achieve exceptional efficiency.
Learn techniques and tools that allow for continuous team improvement.
Explore useful tools that, while not required by Scrum, are popular and valuable to know and apply.
Understand the basics of Kanban as a subsequent step in enhancing Scrum team operations or as an alternative working method.
Learn about the most popular methods for scaling Scrum, enabling you to position your team within the broader organizational context or synchronize the work of multiple teams.
Ability to quickly deliver valuable software.
Improved skills as developers, testers, analysts, UX specialists, etc.
Capability to build solutions that leverage changing requirements to create a competitive advantage.
Increased efficiency and enjoyment in work, leading to higher team engagement and effectiveness.
What we actually do
- · Scrum Principles Responsibilities Product Owner Scrum Master Developers Sprint and Backlogs Events Sprint Sprint Planning Daily Scrum Sprint Review Retrospective Product Backlog Refinement Scrum Pillars and Values
- · Non-Scrum Additional Tools User Stories Story Points and Planning Poker Burndown Charts Pair Programming, TDD, Iterative-Incremental Work
- · When to Use and When Not to Use Scrum Scrum vs Agile Agile Manifesto and its 12 Principles Common Misconceptions about Scrum How to Misuse Scrum without Being Agile
- · Evolution of Scrum and the Latest Changes in Scrum Guide 2020 Organizational Changes Changes to Events Changes to Values Structural Changes
- · Agile Product Management Value-Driven Development Product Owner in Scrum Tasks Tools Stakeholders Working with the Product Backlog Initial Creation Refinement Estimation Release Planning and Forecasting Offers and Contracts Technical Debt Common Misunderstandings Related to Product and PO
- · Cross-Functional, Self-Managing Development Good Enough vs Technical Excellence Integration in Scrum Documentation in Scrum
- · Emergent Architecture Architecture in Scrum Architecture Spike Design Patterns Layered Architecture
- · Technical Practices Codebase Refactoring Technical Debt Git-flow
- · Testing TDD, BDD, ATDD Test Pyramid and Types Mocks and Code Testability QA Bug Reporting and Handling in Scrum
- · Standards Modeling Code Coverage UML Release Notes
- · Application Lifecycle Management CI/CD Environments, Pipeline
- · Common Misunderstandings Related to Agile Development
- · Building People and Teams Facilitation Liberating Structures Leadership Styles 8 Scrum Master Attitudes Feedback Selected Coaching Tools Conscious and Continuous Development Scrum Master Development Stages Product Owner Development Stages Team Development Stages
- · Flow Optimization Work in Progress (WIP) Limits Cycle Time Kanban in Scrum Teams
- · Agile Organization Development Organizational Culture Learning Culture Evidence-Based Management Common Misunderstandings Related to Scrum Masters
- · Kanban Basics Board, Flow, Queues Work in Progress (WIP) Limits Avatars Fast Track Error Handling Practical Exercises
- · Advanced Kanban Planning Parallel Work Multi-Level Kanban Metrics Lead Time Cumulative Flow Diagram Flow Optimization Kanban Cadences Strategy Review Operations Review Risk Review Service Delivery Review Delivery Planning Meeting Replenishment Meeting Daily Meeting
- · Scrum vs Kanban – When to Choose Which
- · Agility Path & Agility Index
- · eXtreme Programming Basics and Practices XP vs Scrum
- · Lean Canvas – Quick Business Idea Validation Product Canvas Defining the Product Preparation Before the First Sprint Personas Elements Application Examples Anti-personas
From brief to retro in 30 days.
Brief & diagnosis
A call with the team lead + a short survey for participants. We define goals, gap and context.
Program customization
We adapt modules, case studies and code examples to your stack. Approval in 5 days.
Workshop
Trainer-led sessions, hands-on, code review. Mentor available between sessions too.
Retro + report
Outcome report for the team and lead. 30 days of consulting included.
Send a brief. We'll reply within 1 day.
After a short brief we'll prepare a program and a quote. No obligations — it's just a starting point.
Thank you!
We'll get back to you within 1 business day.
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